Spent the last day and a half trying to connect the debugger with Unity, Tried multiple versions of Visual studios and JetBrains Rider, all with the same error "No connection could be made because the target machine actively refused it 127.0.0.1: (port)". I am not trying to connect it to any external device, no server or website. Just in editor on my development pc. Steps I have taken: -Tried multiple IDE's including VS 2019, VS 2022, VS Code, and Jetbrains Rider. -Updating my Unity engine to 2021.3.6f1 -Restarting computer multiple times. -Turning off Firewall -Manually setting it to attach to different ports -Rolling back last Windows Update -Restarting router -Uninstalling VS completely and reinstalling -Uninstalling Unity and Unity Hub completely and reinstalling -Reinstalling the Unity debugger tools for VS -Deleting and regenerating Library -Deleting .vs folder, .sln file, OBJ folder and all the cprojects -Deleting all files regarding Unity and Unity Hub in appdata -Clicking the regenerate project files button in external tools settings. -Tried on a separate project At this point, It must be something with my computer but I can't find any idea's on what that could be since the debugger was working a few days ago. I'm on a windows 10 enterprise machine. Any suggestions at this point is greatly appreciated, at wits end here.