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Can you use the same game objects to set a portrial canvas *and* a landscape canvas?

Discussion in 'UGUI & TextMesh Pro' started by joelstartech, Mar 20, 2019.

  1. joelstartech

    joelstartech

    Joined:
    Mar 6, 2019
    Posts:
    31
    I have an app that has multiple displays for information, and in portrait, the orientation of the panels have to be different, so that led me to think:

    Can I have either a separate scene or a separate canvas script that can be set completely independently (only visual layout) while retaining the same references, so I don't have to double up each object and switch between the two?

    I'm not sure how to phrase it correctly. Hopefully, that makes sense. Thanks!