Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Let us know a bit about your interests, and if you'd like to become more directly involved. Take our survey!
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Can you use multiple animators on a network animator?

Discussion in 'Connected Games' started by Vexer, Jun 14, 2018.

  1. Vexer

    Vexer

    Joined:
    Feb 24, 2016
    Posts:
    186
    Hey guys i have bought a asset pack from the store with animations but if i try to put them all on my player they don't work because then the animation positions are missing so the only way to use them is by using different animators does anyone know if there is like some sort of line of code i can use like: NetworkAnimator.animator = "MyAnimator" or something please respond! :(