Search Unity

can You transfer Animations from model To Another Model in Unity?

Discussion in 'Animation' started by TheSonicTeam2014, Jun 15, 2014.

  1. TheSonicTeam2014

    TheSonicTeam2014

    Joined:
    May 4, 2014
    Posts:
    24
    How Do you Do That Because i Have A Rigged Sonic Model and i Have A Sonic model thats Not Rigged At All http://prntscr.com/3t1ndv
     
  2. TheSonicTeam2014

    TheSonicTeam2014

    Joined:
    May 4, 2014
    Posts:
    24
    And How Do you Transfer A rig
     
  3. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    Under "Animation Type" specify "Humanoid" for both your character and the animation that you want applied to it. Make sure they are both definitions are set up correctly(no missing bones, ect), and then you should be able to apply that animation to the model.(assigned in an Animator State).
     
  4. TheSonicTeam2014

    TheSonicTeam2014

    Joined:
    May 4, 2014
    Posts:
    24
    but One isn't rigged tho....
     
  5. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    without bones not possible
     
    Last edited: Jun 16, 2014
  6. Mecanim-Dev

    Mecanim-Dev

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    Hi Sonic,

    there i no way to transfer a rig, You have to properly skin your character in an Authoring Tools. You can also try some automatic rigging tools like https://www.mixamo.com/upload_character they do a pretty good job.

    Good luck
     
  7. TheSonicTeam2014

    TheSonicTeam2014

    Joined:
    May 4, 2014
    Posts:
    24
    wow! Thanks Mecanim.Dev