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Question Can you strip HDRP down to be as fast as URP?

Discussion in 'High Definition Render Pipeline' started by goodnewsjimdotcom, Jun 15, 2023.

  1. goodnewsjimdotcom

    goodnewsjimdotcom

    Joined:
    May 24, 2017
    Posts:
    342
    I'm a DOTS/ECS massive objects on screen junkie.

    I'm wowed that with DOTS/ECS can get 20,000 objects on the screen at 30 FPS with inefficient scripting and collision.

    Here's the thing... I want to max it OUT! So I want something that renders with as little triangles on the most sleek rendering package and minimal, no shadows, no reflections, etc rendering mode.

    I'm using HDRP which is a known slowdown.

    I hear there's another Rendering package, like SRP URP or something, URP?

    Should I move to URP & what settings in URP give the most FPS?

    Or can HDRP be stripped down to be as fast as FPS as absolute minimal URP?

    I'm using .51 DOTS/ECS.
     
  2. goodnewsjimdotcom

    goodnewsjimdotcom

    Joined:
    May 24, 2017
    Posts:
    342
  3. Jack_Martison

    Jack_Martison

    Joined:
    Jun 24, 2018
    Posts:
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    HDRP is needed when you want maximum graphical features out of box, URP is completely barebones when it comes to graphics features.

    If you need only DOTS and nothing more, go for URP
     
  4. goodnewsjimdotcom

    goodnewsjimdotcom

    Joined:
    May 24, 2017
    Posts:
    342
    Yah, I think I gotta aim for URP soon. I gotta downgrade. I had this saboteur of an employee who demanded source code and to move to HDRP. Then he quit, sold the source code illegally and did other bad stuff against my company. I low key think he wanted to move us to HDRP to screw up the project now. It does nothing but slow fps by 2-5x
     
  5. Jack_Martison

    Jack_Martison

    Joined:
    Jun 24, 2018
    Posts:
    83
    HDRP is always not light-headed solution, everything should be prepared for HDRP from very start of any projects