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Can you simulate packet loss or extra latency with Unity?

Discussion in 'Multiplayer' started by sofakng, Feb 4, 2009.

  1. sofakng

    sofakng

    Joined:
    Feb 26, 2008
    Posts:
    38
    Can you simulate packet loss or extra latency with Unity 2.0 or 2.5?

    I've noticed that you can simulate different connection types but it doesn't seem like you can set simulated packet loss or latency (which I thought you could do with RakNet?)

    Also, what do the different emulated connection types actual mean? (I know the throughput of ISDN, Dial-up, etc, but do they also include extra latency, etc?)
     
  2. Tempest

    Tempest

    Joined:
    Dec 10, 2008
    Posts:
    1,286
    What if you lowered the send rate?

    Edit > Project Settings > Network

    Manually force the application to send out packets very slowly, as a simulation?