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Question Can you set spending caps in UGS ?

Discussion in 'Unity Gaming Services General Discussion' started by Kooshy, Sep 3, 2022.

  1. Kooshy

    Kooshy

    Joined:
    Apr 13, 2015
    Posts:
    15
    I'm integrating UGS into a project, and a concern came up- one of the threats with a pay-as-you-go service is something leads to runaway usage, and if there's no automatic way to stop it, you can end up with a bill you can't pay. So, I'm looking for a way to do just that, pretty much what this article says: https://docs.unity3d.com/2021.3/Documentation/Manual/UnityCloudBuildUsageCosts.html ... but for Analytics.

    However, the link in that article to info about setting and managing spending caps hits a 404, and I haven't been able to find anything about it in the dashboard, by searching this forum, or really anything on google except the link above.

    So..is it a thing? How would I do it? Or if it's not a thing, is it something in the works?
     
  2. joonarahko

    joonarahko

    Unity Technologies

    Joined:
    Jul 9, 2018
    Posts:
    71
    Thanks for reaching out @Kooshy. I am happy to tell you that this is something that is currently on our roadmap. Unfortunately this is not something we'll have in place in the immediate future, but it is definitely an important feature that we plan to provide as soon as we can.

    Best regards,
    Joona
     
  3. acgabor

    acgabor

    Joined:
    Oct 9, 2020
    Posts:
    1
    @joonarahko Is there any update on it? I am really interested in implementing these services but without setting a monthly spending limit I am really afraid to use it. :(

    Is it something which we might get before e.g 2023 Q3?

    Thank you very much in advance!
     
    Kooshy likes this.
  4. SmegyMobak

    SmegyMobak

    Joined:
    Dec 17, 2022
    Posts:
    1
    So is it even happening? my dad keeps telling me that i cant make my game multiplayer bc it would spend my money
     
    acgabor likes this.