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Question Can you make games with Valve Index?

Discussion in 'VR' started by MacoDeVinx, Feb 17, 2021.

  1. MacoDeVinx

    MacoDeVinx

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    Jun 28, 2018
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    I have just seen a lot of places now that you would need Oculus for creating a VR game (probably also others, but only seen with Oculus), did a search before asking here if and they said you could and others said you couldn't, so I am just looking for a straight answer from here if it's possible since I've got a game in creation but without the headset lol

    Sorry for my English, it's my second language.
     
  2. NemesisWarlock

    NemesisWarlock

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  3. TreyK-47

    TreyK-47

    Unity Technologies

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    Keep in mind, though, that the OpenVr plugin is developed and maintained by Valve. Any issues you encounter should be posted on their Github so their team can address.
     
  4. colinleet

    colinleet

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    You can develop for any desktop VR platform (and the Quest) using Unity, but figuring out which combination of plugins and versions of the editor support a particular set of headsets is a big maze which reroutes itself several times per year.

    Things should settle down quite a bit later this year (or next?) once OpenXR comes out of beta and becomes the "universal" supported default option.
     
  5. FlightOfOne

    FlightOfOne

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    I am not sure who told you that you can't. They are wrong. As others have said, you most definitely can! I am doing it now. Only thing I can say is stick with the Unity's open xr plugin instead of values. It requires some work on your end but time spent is well worth it.

    I am not sure what you mean by you do not have the headset, but I am assuming you only have the Index Controllers. It this is the case with me also, just the controllers. All most all the headsets work just fine with nearly all VR plugins. Issues are usually related to the controllers. But again, yes you can do this just fine.
     
  6. MacoDeVinx

    MacoDeVinx

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    Fair enough, I must say I completely forgot about this post lol But thank you all for replying!

    I meant with "without the headset", that I have no VR headset or controllers, I was following a tutorial that said you can pre-make your VR game so whenever you have the VR it will then work perfectly fine.
     
  7. colinleet

    colinleet

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    That sound utterly terrifying from a this-thing-has-not-been-nausea-tested point of view.

    That might be true in theory (like hacking non-VR games to run in VR) but any game which hasn't had the living hell tested out of it probably wasn't coded to get 90+ fps, let alone having any type of VR aware movement system (teleportation but blocking stuff like warping through railings and then being unwillingly teleported off of the 40th floor)… It's never a simple thing to introduce a fundamentally different UI to an existing application, and have it be of any quality. I speak from five years of doing this.
     
  8. FlightOfOne

    FlightOfOne

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    I think we all misunderstood you :D

    Yeah, at a minimum, you would need a (any) VR headset to do VR development. Don't even need controllers (unless you intend on motion controls of course).

    I thought you had a VR headset that is not an Index (brand) and wondering if you could develop for Index without an Index headset, which is very much possible. But for all intent and purpose, you NEED a headset.