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Question Can you have Unity Events with arguments in PlayerInput?

Discussion in 'Input System' started by petey, Aug 31, 2020.

  1. petey

    petey

    Joined:
    May 20, 2009
    Posts:
    1,781
    Hi there,

    I've been using Unity Events in the PlayerInput component and I was wondering if there's a way to send arguments through the events? It'd just be really handy. At the moment I have a function for each action but it really could just be the one if I could send a string or float.

    Thanks!
    Pete