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Can you develop Desktop VR app-s in Unity, using Oculus Quest with Link?

Discussion in 'AR/VR (XR) Discussion' started by openroomxyz, May 25, 2020.

  1. openroomxyz

    openroomxyz

    Joined:
    May 3, 2020
    Posts:
    8
    Can i develop desktop VR apps using Ocolus Quest with link, or i have to use Oculus Rift for that?
     
  2. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,192
    I use the Quest and it works fine.
     
  3. openroomxyz

    openroomxyz

    Joined:
    May 3, 2020
    Posts:
    8
    You are using Quest to develop Desktop (Steam, ..) Games/Apps or Android Mobile (Quest market place)?
     
  4. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,192
    I've used it for both, mobile and desktop. URP and 3D (standard renderer) seems to work best for desktop VR. I'm having some issues with blurring in HDRP. For Mobile I just use the 3D project settings. Never tried URP. I personally don't have any games launched on the marketplaces. I'm just a hobbyist that's playing around in VR, but I don't think it's that difficult as long as you fit their minimum requirements.

    Setting it up is pretty straight forward... I just create a new project, install the Oculus Integration asset from the Store, plug in my Quest via Link (making sure Link is active in the Quest), and Play the scene. Of course there are plenty of tutorials on YouTube to get you started as well.

    Hope that helps.
     
    Last edited: May 27, 2020
    openroomxyz likes this.