Search Unity

Can you create a subscene at runtime?

Discussion in 'Entity Component System' started by DanSuperGP, Jul 12, 2020.

  1. DanSuperGP

    DanSuperGP

    Joined:
    Apr 7, 2013
    Posts:
    408
    Can you create a subscene at runtime?

    This is purely hypothetical.

    Lets say you want to do a massive procedural generation of the world during startup, slicing it all up into subscenes to easily manage loading and unloading them from memory once the game is running.
     
    Bitcore likes this.
  2. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
    Aug 11, 2015
    Posts:
    1,708
  3. DanSuperGP

    DanSuperGP

    Joined:
    Apr 7, 2013
    Posts:
    408
    Sweet, thanks.. I guess I should have looked harder first
     
  4. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
    Aug 11, 2015
    Posts:
    1,708
    Currently is seems limited but at least it is good to know where it is heading
     
    Bitcore likes this.