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Can you create 2D polygon colliders in a 3D modelling program? (Blender)

Discussion in '2D' started by Draconic, Dec 31, 2014.

  1. Draconic

    Draconic

    Joined:
    Oct 12, 2013
    Posts:
    82
    I need to create a complex shape that cannot easily be created with the polygon editor. I made this in blender (it is co-planar, so should be able to be a 2D polygon), but can't find a way to use it as a polygon collider. Is there a way to do this?

    edit: Is there a polygon renderer? I want to plan out a level with polygons before creating art.
     
    Last edited: Dec 31, 2014
  2. Jay2001

    Jay2001

    Joined:
    Dec 4, 2014
    Posts:
    19
    I'm not sure why you would need blender to make a 2D collider. What do you need it for? Are you making a 2D game or 3D. I know that doesn't make alot of sense, but, if you're making a 2D game, just make a sprite in Inkscape or Hexels or something and import as a SPRITE/2D GUI texture, and use the polygon collider component. You can manually edit the collider from there. Hope this helps, although I'm not really sure what you're talking about. Also, use pen and paper to plan out your levels. doing it in unity or blender or on a computer isn't really that practical. Go get yourself some level design (graph/grid) paper and start planning. WOLD is a good resource for that sort of LVD stuff.