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Can worldspace UI be made to write to the depth buffer?

Discussion in 'Unity UI & TextMesh Pro' started by Dreamback, Apr 16, 2018 at 1:12 PM.

  1. Dreamback


    Jul 29, 2016
    I’m doing some post processing that requires every visible object write to the depth buffer, or that object’s pixels don’t get rendered. But I’ve got a worldspace canvas with a non-translucent panel and text(mesh pro) in the scene, and they don’t appear to be writing to the depth buffer.

    Is there a way to force UI elements to write to the depth buffer? Is there some hidden shader we can edit or something?