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Question Can we tweak Cinemachine Free Look acceleration and deceleration system?

Discussion in 'Cinemachine' started by ashen95fb, May 9, 2020.

  1. ashen95fb

    ashen95fb

    Joined:
    Mar 29, 2020
    Posts:
    2
    What I meant above is when player start to run, camera gets some time to get the player's velocity and when he stops it also takes some time to stop the camera. Ultimately this is leading to effect like camera is attached to the player by a spring! So when player runs camera drags behind the player and player gets far from the camera. Can I reduce/tweak this effect?

    • I already tried damping but it only affects horizontal and vertical screen positions. Currently I set them to 0.
     
    Last edited: May 9, 2020
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    Adjust the Z damping in the Body section. Be sure to do it on all 3 rigs.
    (note that there are different body damping options available, depending on your Binding Mode setting).

    upload_2020-5-10_13-11-32.png
     

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