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can we create custom modules?

Discussion in 'Project Tiny' started by timmehhhhhhh, Dec 18, 2018.

  1. timmehhhhhhh

    timmehhhhhhh

    Joined:
    Sep 10, 2013
    Posts:
    157
    i often like to keep common utilities and systems like an AudioSystem, EventSystem, TouchInputSystem, etc outside the main scope of a project. is it possible to do this yet? or for now do we need to keep all dependencies as part of a project?

    along with this, i've noticed when taking actions like creating new tiny components, they are always added to a predefined path for the project you are currently in. it would be great if we could have more control over this, thanks!
     
  2. martinpa_unity

    martinpa_unity

    Unity Technologies

    Joined:
    Oct 18, 2017
    Posts:
    480
    Yes, you can create custom modules. You can do so using the
    Tiny > File > New Module
    menu item. Any custom modules should show up automatically in the module list of a project.

    Creating new Tiny assets will put them under the project's root folder, usually under a folder named after the asset type. It is important that these assets stay under the project's root folder, because that is how we can reference/find them. However, you should be able to create sub-folders in there.

    We will most likely relax this constraint and allow you to create Tiny assets anywhere under the project's root without going to a predefined folder automatically.
     
    timmehhhhhhh likes this.