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Can use Position(Depth) at URP?

Discussion in 'Visual Effect Graph' started by kkrg001, Apr 22, 2020.

  1. kkrg001

    kkrg001

    Joined:
    Mar 6, 2019
    Posts:
    35
    I may be using it wrong,
    Even if I use Position Depth Block in URP, it seems that no particles are generated on the screen.
    Is there any way to know how to use this node correctly?
    thank you.
     
  2. JulienF_Unity

    JulienF_Unity

    Unity Technologies

    Joined:
    Dec 17, 2015
    Posts:
    307
    Hi, URP support in VFX graph is currently partial. Depth buffer fetch is not implemented so Position (Depth) operators and blocks won't work as expected with URP at the moment. This is something that will be addressed with full URP support during 2020 cycle
     
  3. kkrg001

    kkrg001

    Joined:
    Mar 6, 2019
    Posts:
    35
    Thank you very much.
    Now I understand that no matter what I do, it doesn't work.

    It's a suggestion, but at least why not hide features that aren't currently available?
    To do this, I spent the entire day translating English, which I'm not used to, on Google.
    (so...I should have asked the forum question quickly)

    Thank you.
     
  4. JulienF_Unity

    JulienF_Unity

    Unity Technologies

    Joined:
    Dec 17, 2015
    Posts:
    307
    Yes I agree. More feedbacks in the graph view related to this and in general is something that is being worked on
     
  5. xshadowmintx

    xshadowmintx

    Joined:
    Nov 4, 2016
    Posts:
    47
  6. unity_MKMtlnW7LcfbFg

    unity_MKMtlnW7LcfbFg

    Joined:
    Oct 27, 2019
    Posts:
    3
    Are there any updates on this? I'd like to create a sword scrapping spark VFX when colliding with walls. TO do this with what i had in mind, I needed this done if possible.