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Can unity use blender's shapekeys?

Discussion in 'Asset Importing & Exporting' started by Gwolf-Studios, Mar 28, 2013.

  1. Gwolf-Studios

    Gwolf-Studios

    Joined:
    Oct 7, 2012
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    30
    I like making poses in blender using the shapekeys thing but I don't know if unity can use those. Do I have to like, make a script or something so blender can access the different poses I made with the shapekeys?
     
  2. SpookyCat

    SpookyCat

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    Jan 25, 2010
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    You will need to get one of the morphing/blendshape solutions in the Asset Store to get that working or write your own system, there is an example script on the wiki if you feel like coding your own solution.
     
  3. Dantus

    Dantus

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    Oct 21, 2009
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    5,667
    Shape key support directly from Unity is planned, but not yet released as you can see here: http://feedback.unity3d.com/unity/all-categories/1/top/active/graphics-builtin-morph-target- .

    Meanwhile there are some tools in the asset store which support it. As far as I know, MegaFiers has some functionality in that direction.

    Edit: The guy who posted a few seconds before me implemented MegaFiers but forgot to advertise it :)
     
  4. gryff

    gryff

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  5. DanJC

    DanJC

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    Feb 18, 2013
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    Awesome. Thanks for that post gryff; I just got Tagarela working. (And thanks to Rodrigo Pegorari for making it!)

    I was hoping to use the animated collider mesh as well, but I have since learnt that doing so is too slow to be realistic.