Search Unity

Can unity psb importer leaves more space for each sprite?

Discussion in '2D' started by Upp000, Apr 14, 2022.

  1. Upp000

    Upp000

    Joined:
    Mar 4, 2021
    Posts:
    96
    Can unity psb importer leaves more space for each sprite?
    When unity imports a psb file, it generate a sprite for each layer, but the problem is, it leaves zero free space for them, it squeezes each sprites into a frame that fit perfectly, this might be good for saving ram, but if I draw more stuff in that layer, it will be cut out, and I will need to redo the rig! And the auto geometry in skinning editor is not working properly because of this, some part of the sprite is not included! I have no idea why unity didn't notice this, or is it because there is something that I don't know?
     

    Attached Files:

    • 1330.jpg
      1330.jpg
      File size:
      116.1 KB
      Views:
      220
    Last edited: Apr 14, 2022
  2. Upp000

    Upp000

    Joined:
    Mar 4, 2021
    Posts:
    96
    I mean, I know I can do it manually, but I would need to do it once for each layer.
    I think "extrude edges" is the tool that I am looking for, but it is not working at all, no changes.
     
    Last edited: Apr 14, 2022
  3. AdamBebkoSL

    AdamBebkoSL

    Joined:
    Dec 9, 2021
    Posts:
    33
    Any luck on this? I'm running into the same issue, where PSB import doesn't seem to extrude edges around the layers.
     
  4. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    916
    @AdamBebkoSL could you let us know what you tried to do, and how it failed?
     
  5. AdamBebkoSL

    AdamBebkoSL

    Joined:
    Dec 9, 2021
    Posts:
    33
    Ted_Wikman likes this.