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Can Unity manage 16 or 32 connections?

Discussion in 'Multiplayer' started by ale870, Mar 12, 2010.

  1. ale870

    ale870

    Joined:
    Apr 21, 2009
    Posts:
    149
    Hello,
    I want to make a multiplayer game, but I don't want to use a central server, since I'm not creating a MMO (or similar). I need to create a racing-like game, and I need to connect 20 or 30 players at maximum, in LAN or WAN.
    Can I efficiently use internal built-in multiplayer features?
    Someone told me that for Unity 20 players could me too much (someone suggested to to use an external dedicated server, but this solution is not so good for me, since a player has to be able to create a game inside a LAN, for example, without becoming mad with complex server configurations).

    Can I use built-in functions to efficiently manage a racing-like game with 20 or 30 people?

    Thank you!
     
  2. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
  3. ale870

    ale870

    Joined:
    Apr 21, 2009
    Posts:
    149
    Thank you! I will check your link!!