Can Unity do this? I want the player to be able to place lots of circles on a plain background, then connect them as shown. Imagine that each step shown in the animated gif below is a snapshot along the way as the player drags the front of the wire to connect the circles. I'm imagining using a couple of resizable sprites to piece the wire together. Doable? Is there a better way? This is just an example of what I need to do. I really like the idea of writing this in C# and having it run everywhere, including in browsers, but I don't want to spend a lot of time on something that turns out to be impossible.