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Question Can Unity Accelerator cache build artifact with Scriptable Build Pipeline to reduce build time?

Discussion in 'Unity Accelerator' started by AxelHu20, Mar 11, 2021.

  1. AxelHu20

    AxelHu20

    Joined:
    Apr 30, 2020
    Posts:
    6
    In Scriptable Build Pipeline docs, this page says that Cache Server can be used to cache build artifact and achieve faster build time.
    I tried it with Unity Accelerator and console info showed that cache server can not be connected.
    So my question is, is this a Cache Server specific feature? Will there be something similar(cache build artifact) for Unity Accelerator?
     
  2. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    1,011
    AxelHu20 likes this.