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Feedback Can Timeline don't keep the unused bindings when I copy a timeline asset

Discussion in 'Timeline' started by EP-Toushirou, Jul 13, 2021.

  1. EP-Toushirou

    EP-Toushirou

    Joined:
    Nov 19, 2019
    Posts:
    40
    Can Timeline don't keep the unused bindings when I copy a timeline asset?
    It will arise asset bundle have many unnecessary dependencies in a prefab.
     
  2. DavidGeoffroy

    DavidGeoffroy

    Unity Technologies

    Joined:
    Sep 9, 2014
    Posts:
    542
    The TimelineAsset doesn't normally keep bindings. The DirectorComponent does. And those bindings are either stored in the scene or in the prefab.

    Can you expand on what exactly you mean?
     
  3. EP-Toushirou

    EP-Toushirou

    Joined:
    Nov 19, 2019
    Posts:
    40
    Hello, i find that director component do this yesterday, and i find that I am difficult to know is any unused bindings by code, I want to check all my assets in my project by code.