Can the mlagent be trained correctly when I change the timescale in Unity for an acceleration? Because I use the ML to 2D game which contains too much trigger and initialization by scripts. As a layman, it's hard for me to modify the scripts to use multiple training areas within the same scene or launch scenes asynchronously by dragging. So it trains slowly and I try for increasing timescale that really makes the game speed up. it seems that I have to change the decision request period. I don't know clearly whether this method can work! Maybe I have to change some setting about the ML or there exsits other methods for this situation.