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Can the search shortcuts be per project?

Discussion in 'Editor Workflows' started by shawnblais, Oct 5, 2020.

  1. shawnblais

    shawnblais

    Joined:
    Oct 11, 2012
    Posts:
    324
    One of the toughest things in Unity is navigating large folder structures in a small folder window.

    The best solution that we've found, is to setup pre-made search shortcuts where we combine some specific folder like "Assets/Art/Prefabs" with a "t:prefab", and we can now really easily look at all our prefabs.

    The problem is that these are really project specific searches, not global, yet they get included in the Editor for every single project. If you are on multiple projects, this can lead to your search panel being very cluttered.

    These are also very specific hand made filters, so we generally don't want to delete them once made, as they will be tricky to remember.

    Another bummer, is that is constantly asks you if you want to delete the search if you accidentally select it in another project:


    A simple solution to this might just be to have a 'visibility' setting for each filter at the project level. By default a project sees all filters, but can easily turn off the ones that don't apply.