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Can someone help me bake the lights for Android so i can finish my first game?

Discussion in 'Global Illumination' started by DBar, Mar 29, 2016.

  1. DBar

    DBar

    Joined:
    Jul 27, 2012
    Posts:
    71
    I just need to bake this.
    I tried all.
    Im tired.

     
  2. SuperUltraHyper

    SuperUltraHyper

    Joined:
    Sep 7, 2015
    Posts:
    112
    If you're level of effort in asking questions is reflective of your level of effort in figuring out lighting... it's gonna be trouble. Baking lighting in this engine is PAINFUL.
     
  3. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,910
    What is the issue? Did it bake good in the editor, but won't show when built to android?
     
    DBar likes this.
  4. DBar

    DBar

    Joined:
    Jul 27, 2012
    Posts:
    71
    Hey @Stardog,

    I cannot manage to bake. Are this settings right? :rolleyes:



    When i hit build, all goes fine but the final result is this:
     
  5. DBar

    DBar

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    I was saying the final result...is.....still building.....i will update tomorrow i hope. :)
     
  6. DBar

    DBar

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  7. DBar

    DBar

    Joined:
    Jul 27, 2012
    Posts:
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    I appreciate your constructive comment.
     
  8. DBar

    DBar

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    Jul 27, 2012
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    Bump!
     
  9. SuperUltraHyper

    SuperUltraHyper

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    Sep 7, 2015
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    "Are this settings right?"
    Are the images visible to other people. I only see broken links.

    My understanding is that your issues is lighting is taking to long to bake? Can't see images so I am guessing here.
     
    DBar likes this.
  10. DBar

    DBar

    Joined:
    Jul 27, 2012
    Posts:
    71
    Broken links? Wow, problems keep coming everywhere.
    Others i talked about can see the pictures, i'll see what's hapening with the server.

    Yes, lighting is taking to long and i will upgrade my machine, it's the only way to keep going.

    http://www.hungersnake.com/lighting.png

    Can you see this one?

    That's my yesterday try. I passed the lighting problem tweaking some parameters to low (i need to upgrade my machine i suppose),
    but when i come see the result today, i believe i putted too low resolution. At least, lighting is working in non-directional mode. I'll see to improve my hardware and see what happens.

    For now, it looks really ugly.
     
  11. DBar

    DBar

    Joined:
    Jul 27, 2012
    Posts:
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    Problem is my machine come to and end i need to upgrade, maybe this bugs im seeing are "out of memory" problems.
     
  12. SuperUltraHyper

    SuperUltraHyper

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    Sep 7, 2015
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    112
    Link doesn't work for me. It isn't region locked it is?
     
  13. bart_the_13th

    bart_the_13th

    Joined:
    Jan 16, 2012
    Posts:
    498
  14. Stardog

    Stardog

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    Jun 28, 2010
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    You have to select "Generate Lightmap UVs" in the model import settings.

    Also, Baked Resolution of 1 is probably too low so try 4 or higher.
     
  15. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Have a look at the UV charts view and verify that you are getting the desired resolution. Also, try lowering the indirect resolution. From your screenshot it looks like you have a big terrain mesh, try reducing resolution on that.
     
  16. SuperUltraHyper

    SuperUltraHyper

    Joined:
    Sep 7, 2015
    Posts:
    112
    I still don't see any thing but broken image symbols. :/