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Question Can somebody help me understand the bug I have ?

Discussion in '2D' started by Nessa_Chu, Jan 11, 2023.

  1. Nessa_Chu

    Nessa_Chu

    Joined:
    Jul 27, 2022
    Posts:
    3
    Hello everyone,

    I am a (very) beginner game developper that started developping my game a few months ago, all the tests versions were working fine, however, when I tried to launch it on the public Play Store, Google informs me of this error that I absolutely don't understand :

    I've tried to scour the Internet for solutions for hours, tried to understand what tgkill means etc, but no luck, I don't know how to understand this error.

    I have installed the Backtrace package on my project, but in Play Mode in Unity I don't get any errors, so I'll try to push an update containing it to see if I can get something out of it, but I wanted to see if anyone could help beforehand.

    Once again I am a very beginner at Unity so please, if you need anything more to help me understand this error, ask me, and I'll be happy to give it to you.

    Note : I got a few more errors but they are almost the same, except the last few lines.

    Thank you
     
  2. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    883
    Hello,
    It seems like the build fails to get the GFX Device when creating a TextMeshPro mesh.
    What you can try:
    1. Try running the build on a different device
    2. Disable all TextMeshPro components, and see if the build works

    For better and more in-depth advice, do post in the Android forum.
     
  3. Nessa_Chu

    Nessa_Chu

    Joined:
    Jul 27, 2022
    Posts:
    3
    Thank you for your answer, I'll try to post there.
     
    Ted_Wikman likes this.