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Question Can procedural "reaction" animations be made?

Discussion in 'Animation Rigging' started by Creaturtle, Mar 15, 2021.

  1. Creaturtle

    Creaturtle

    Joined:
    Jan 24, 2018
    Posts:
    33
    Hello,

    Is it possible to set up procedural "damaged" animations?

    For instance, if a skeleton in the idle animation is hit with a rigidbody sphere, could animation rigging be used in some way to generate a "reaction" of some sort to getting damaged in that location?

    As far as I know, most games will disable animations and use ragdolls for such effects. Is it possible to blend a ragdoll with an animation to achieve this? Or is there a better way?
     
  2. MariusLangeland

    MariusLangeland

    Joined:
    Sep 5, 2018
    Posts:
    7
    Animation rigging is useful in procedurally altering existing animations, it won't have much utility if your character is not animated. Seek to imagine a generic animation which to alter through a specific or general technique via animation rigging.
     
  3. isawyou0

    isawyou0

    Joined:
    Oct 8, 2020
    Posts:
    30
    yes it's possible, attach a rigidbody or a collider, to the source Target (example two bone IK), you generated a reaction, satisfying ?
     
  4. isawyou0

    isawyou0

    Joined:
    Oct 8, 2020
    Posts:
    30
    now! answer the question in my post thread too ;)