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Question Can not transit from SubStateMachine to BlendTree by conditions.

Discussion in 'Animation' started by heartshapedbox, Nov 27, 2022.

  1. heartshapedbox


    May 27, 2018
    Hi. It always transit to LocomotionStateMachine even it doesn't meet the condition...
    as you can see in the picture, IsAirborne is triggered and if it is true, substatemachine should change to blendtree in the AirborneSM not to LocomotionSM.

    It looks like it transit to first indexed one in Transitions in the SubStateMachine inspector,

    And i found it same on the 3DGameKit which is example project from Unity Technologies
    What's wrong with this? is this bug?

    Attached Files: