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Can not move or rotate parent of a bone that uses a Multi-Aim Constraint

Discussion in 'Animation Previews' started by Ward_L, Jul 30, 2020.

  1. Ward_L

    Ward_L

    Joined:
    Jun 3, 2017
    Posts:
    9
    Hi, I am trying to use a multi-aim constraint to drive a character's eyes and it works, though enabling Maintain Rotation Offset does not seem to work properly.

    But my main issue is that I can't rotate or translate the parent of the constrained bone while in play mode.
    Is this the intended behaviour?

    UnityAimConstraintIssue.PNG
     
  2. Ward_L

    Ward_L

    Joined:
    Jun 3, 2017
    Posts:
    9
    For more context, the character in the screen capture did not have any animator/animation playing.

    After more testing, the issue seems to happen only in play mode. In animation preview the parent bone can be rotated and translated as expected.
     
  3. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    158
    Ward_L likes this.
  4. Ward_L

    Ward_L

    Joined:
    Jun 3, 2017
    Posts:
    9
    Thanks @simonbz I missed that part while going through the documentation at first. Now it works nicely!
     
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