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Question Can not get GPU frame timings

Discussion in 'VR' started by YuriyPopov, Oct 13, 2020.

  1. YuriyPopov

    YuriyPopov

    Joined:
    Sep 5, 2017
    Posts:
    237
    I'm using unity 2020.2.0b2. What ever I use, either XRStats.TryGetGPUTimeLastFrame or OpenVR's "OpenVR.Compositor.GetFrameTiming()" the returned frame timings are always 0. Both in the editor and in build. Rendering api is DirectX11. Anyone know how I can get the frame timings ?