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Discussion in 'Editor & General Support' started by eriksfakemail, Jan 16, 2018.
Laptop ASUS X541UA-DM1223
Yes. It will depend of what you put inside your Unity project afterward.
Can you download it and try?
My laptop didn't arrive yet, that's why i asked here Well i am a beginner in unity, first year Computer Science student, i would love to start developing games
Hi, the hardware, except the graphic card (Intel HD 620), is OK for Unity. The 4GB of RAM will be short for Unity AND Visual Studio at the same time but it will work.
But you will be limited to 2D or low poly 3D.
The performances of your PC are the same when you create games and when you play games.
If it can't run heavy 3D games, you won't be able to create heavy 3D games.
So i should focus on learning 2d android games?
Or highly stylized and efficient 3D. It'll depend on how you build your project in Unity.
2D games can still be hard on hardware if you are not efficient in making them. Combining things, fillrate over draw...
Lots of stuff in the Update loop when they shouldn't be...
Performance is not just dependent on if you do 2D or 3D.
Any recommandations of tutorials? for a Complete Beginner to engines, but already studied 2-3 programming languages
Unity's tutorials, in their tutorials place. It's more to do with Unity rather than the languages themselves.
Like, combine your meshes, use lightmaps on static objects, things that don't move mark them as static, don't use GetComponent in a loop, rather get the component once and then reference it, use texturing atlas, stuff like that.
Keep in mind that Unity is a 3D Engine and everything will still be 3D even if you make a 2D android game on it.
It will stay a 3D rendering pipeline but visually flat.
If you use the 2D physics though, that's a different thing. You won't be using physx, but Box2D.