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Can Mecanim Animation-Clip properties be edited in script?

Discussion in 'Editor & General Support' started by JOHNMCLAY, Jun 15, 2014.

  1. JOHNMCLAY

    JOHNMCLAY

    Joined:
    May 23, 2012
    Posts:
    38
    Properties like:

    - Loop Time
    - Loop Pose
    -
    - Offset - Bolded because: Typically the root-rotation of animations alters the GameObject's transform.rotation undesirably, which causes some awful & mismatched transitions.

    Usually this happens between animations that have 'root motion baked into the pose' and those without.

    Can these variable be exposed and controlled by script, or curves or something?

    Thanks for your time :)
     
    Last edited: Jun 15, 2014
  2. JOHNMCLAY

    JOHNMCLAY

    Joined:
    May 23, 2012
    Posts:
    38
    I just realised there's a dedicated forum for animation related questions and posted my question there!

    Sorry for the mis-post :/