Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Can LOD be different between cameras?

Discussion in 'Universal Render Pipeline' started by jma00049, Apr 29, 2021.

  1. jma00049

    jma00049

    Joined:
    Feb 21, 2019
    Posts:
    89
    Hello, I have a scene where I have 2 cameras. One is the player camera (a perspective one) and the other is a top camera (orthogonal) which render to texture to take a screenshot from the top. I am using a forest environment asset and my problem is that trees and details are not rendered from the orthogonal camera as they are culled due to the LOD. I want to keep the LOD for the perspective camera because it increases the performance during game but, I don't want it to work for the orthogonal camera so I can take the screenshot with all details. Is there any way to do that?

    Thanks!.
     
    FariAnderson likes this.
  2. FariAnderson

    FariAnderson

    Joined:
    Jan 20, 2020
    Posts:
    29
    any solution ?
     
  3. jma00049

    jma00049

    Joined:
    Feb 21, 2019
    Posts:
    89
    The solution I found was to change LOD to 0 before taking the screenshot and then reset it to default after taking the screenshot
     
  4. FariAnderson

    FariAnderson

    Joined:
    Jan 20, 2020
    Posts:
    29
    And how did you change LOD to 0?
     
  5. adamgolden

    adamgolden

    Joined:
    Jun 17, 2019
    Posts:
    1,464