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Resolved Can I use XRI's Gaze Interactor in the Vision Pro app of fully immersive VR mode?

Discussion in 'VR' started by giantstep_ksm, Apr 12, 2024.

  1. giantstep_ksm

    giantstep_ksm

    Joined:
    May 18, 2022
    Posts:
    5
    hello. Since I can't write on this community (https://discussions.unity.com) yet, I'm posting posts related to Vision Pro on this forum :D!

    I am trying to develop a Vision Pro app in fully immersive VR mode with Unity.
    When I checked XRI(XR Interaction Toolkit)'s sample project, I found that it had features such as Gaze Interactor that supports gaze interaction. Can I use this in the Vision Pro app in fully immersive VR mode?

    If available, are there any plans to release a sample project using Gaze Interactor?
    It is unfortunate that only Ray Interactor and Grab Interactable can currently be used in the VR Sample provided by the Apple visionOS XR Plugin.
    I wish there would be a sample that could be used not only for Gaze but also for things like Poke.
     
  2. giantstep_ksm

    giantstep_ksm

    Joined:
    May 18, 2022
    Posts:
    5
    Through experimentation and research, I found the answer. I can't use XRI's Gaze interactor in Vision Pro... I realized that the XR Gaze interactor only supports OpenXR bindings, so I'm replying in case anyone else is wondering the same thing I was!