Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Can I use the PPS API by just installing the Universal RP

Discussion in 'Image Effects' started by xCyborg, Dec 1, 2019.

  1. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    628
    I'm using the URP 7.1.5 w/ no other PostProcessing package dependency, it appears to now include the PP stack by default but I can't find the `UnityEngine.Rendering.PostProcessing` namespace anymore.
    Do I have to install the PPS 2.1.7 as well to be able to customize the stack by script?
    Isn't all of the PP Stack included in the URP? Or maybe there was a major change in the API that I'm not aware of?
     
  2. GoGoGadget

    GoGoGadget

    Joined:
    Sep 23, 2013
    Posts:
    855
    Unity have once again made some major API changes as soon as something starts to look stable (post-processing v2). Now, the "Universal Render Pipeline" has successfully broken every custom post-processing effect, now requiring of them a non-trivial amount of time to re-setup, and maintain.

    The message from Unity is quite clear in this API change: If you want to use URP, use URP as is. Don't bother trying to add anything to it, because we've shown no indication that it won't break again in the future. They can't even keep the API for a float parameter stable between two minor versions (2019.2 & 2019.3).

    To more directly answer your question, URP has its own postprocessing jammed in. PPv2 and other third party effects (seemingly, I hope I am wrong) just seem to not work at all in the latest 2019.3 build.
     
  3. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    628
    Thanks for the response, I just wanna know does that mean the independent Post Process package is deprecated, because the Documentation of the package doesn't reflect the new changes.

    On a separate note do you have any official links or posts that clarify the new changes?
     
  4. GoGoGadget

    GoGoGadget

    Joined:
    Sep 23, 2013
    Posts:
    855
    Unfortunately I do not, Unity have not been making it easy for us post-processing developers to keep up with whatever they're doing - there are patchnotes but nothing that I've seen reflects the changes, or even if PPv2 is intended to be deprecated.
     
  5. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    628
    @GoGoGadget OK, thanks for the reply.
    I could find how to tweak the current effects but apparently writing cutom effects in URP isn't available yet.
    At least we have one less package to worry about.
     
  6. mephistonight

    mephistonight

    Joined:
    Dec 14, 2016
    Posts:
    75
  7. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    628
  8. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    628