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Question Can I use textures in shadergraph with Hybrid Renderer v1?

Discussion in 'Entity Component System' started by Fancisco_Greco, May 21, 2021.

  1. Fancisco_Greco

    Fancisco_Greco

    Joined:
    Jan 26, 2021
    Posts:
    20
    I'm trying to make a simple shader with some texture inputs but I can't get it working with HR v1, is this supported? I keep getting either flickering or error messages when trying to use textures, here's a screenshot of the shadergraph
    upload_2021-5-20_21-8-17.png
     
  2. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,626
    Quick question, what's the reasoning for using V1 over V2?
     
  3. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,653
    Built-in pipeline ;) (not in his case as he using SG, but just straight answer :p)
     
  4. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,626
    Well that's why I was asking. I didn't think the built in pipeline worked with SG, so if he's using HDRP or URP then why not use V2
     
  5. Fancisco_Greco

    Fancisco_Greco

    Joined:
    Jan 26, 2021
    Posts:
    20
    I haven't done much testing with V2 on the platform I'm working on so I'd rather stay on V1 if possible since it's proven to work.