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Unity Multiplayer Can I use NetCode with MonoBehaviours?

Discussion in 'Multiplayer' started by UniOwl, Apr 9, 2020.

  1. UniOwl

    UniOwl

    Joined:
    May 31, 2018
    Posts:
    23
    Is it possible to make multiplayer games using high level NetCode for MonoBehaviours only without ECS? Or I need to program all stuff with Transport API? I don't want to use uNet because it will be deprecated in future.
    Thanks for your advices
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,824
    There's lots of networking choices besides an unfinished alpha quality preview of Unity's next networking solution and Unet. Unet isn't being deprecated in the future by the way, it was deprecated in mid 2018 and largely abandoned years before that.

    Take a look here:
    https://forum.unity.com/threads/wha...of-available-network-solutions-assets.609088/
     
  3. UniOwl

    UniOwl

    Joined:
    May 31, 2018
    Posts:
    23
    Thanks for your reply!
    I just feeling a bit sceptic about some non-official grand solutions (and probably I'm wrong), but I see I should choose one of them for today.