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Question Can I use baked in vertex color/alpha on a mesh particle?

Discussion in 'Shader Graph' started by polypixeluk, Mar 1, 2021.

  1. polypixeluk

    polypixeluk

    Joined:
    Jul 18, 2020
    Posts:
    53
    When I import a mesh with baked in vertex color/alpha it just shades as flat colored.
    If I create a shader graph (PBR), add the vertex color node then send the rgb of it to color pin on the main node and the alpha into the alpha pin, the result is the same.

    I want to use the particle systems' color to multiply on top of what I've baked in to the mesh in my modelling app. Is this possible?