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Can I use Animation Rigging with DOTS?

Discussion in 'Animation Rigging' started by sinjinn, Jul 6, 2020.

  1. sinjinn

    sinjinn

    Joined:
    Mar 31, 2019
    Posts:
    149
    Title
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    No. Animation Rigging is built to work with the Animator. DOTS.Animation will have its own set of constraints and workflows, but we aim for these to be compatible with Animation Rigging as much as can be.
     
    Abbrew likes this.
  3. Abbrew

    Abbrew

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    Jan 1, 2018
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    Whats a rough estimate of the first release of DOTS Animation?
     
    joshcamas likes this.
  4. ans_unity

    ans_unity

    Unity Technologies

    Joined:
    Oct 12, 2017
    Posts:
    124
    I replied to this question in your other thread Abbrew but for the benefit of everyone here:
    We are working on animation for ECS entities as we speak. It's difficult to come up with a precise date for when it will be released, we are still in the experimental phase so things are evolving rapidly. If you are interested to have a look at the latest experimental public release, we shared the Unity.Animation.Samples at Unite 2019.
    Expect more news early 2021.
    Cheers!
     
    NotaNaN likes this.
  5. NotaNaN

    NotaNaN

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    Dec 14, 2018
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    Will this new "ECS Animation Rigging" package work with Project Tiny and the DOTS Runtime? Or is this not expected to work with Project Tiny? :oops:
    Alternatively, might a watered-down implementation of this new "ECS Animation Rigging" Package come to Project Tiny in the future?
     
    Lionious likes this.
  6. Radivarig

    Radivarig

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    May 15, 2013
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    122
    @simonbz can you give more details about this compatibility please?
    There are already working dots animation examples so the progress has been made since you wrote this, I'm curious to see how the two would be used together.
     
  7. simonbz

    simonbz

    Unity Technologies

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    Sep 28, 2015
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    When I talk about compatibility, I mean that all DOTS.Animation constraints are mirrored on what Animation Rigging has been doing. Functionality wise, they should operate the same.
     
    Radivarig likes this.
  8. docchang

    docchang

    Joined:
    Jan 30, 2014
    Posts:
    8
    Any update on Animation Rigging on DOTS?
     
    AnomalusUndrdog and Radivarig like this.