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Can I use Animation Rigging with DOTS?

Discussion in 'Animation Previews' started by sinjinn, Jul 6, 2020.

  1. sinjinn

    sinjinn

    Joined:
    Mar 31, 2019
    Posts:
    94
    Title
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    158
    No. Animation Rigging is built to work with the Animator. DOTS.Animation will have its own set of constraints and workflows, but we aim for these to be compatible with Animation Rigging as much as can be.
     
    Abbrew likes this.
  3. Abbrew

    Abbrew

    Joined:
    Jan 1, 2018
    Posts:
    282
    Whats a rough estimate of the first release of DOTS Animation?
     
    joshcamas likes this.
  4. ans_unity

    ans_unity

    Unity Technologies

    Joined:
    Oct 12, 2017
    Posts:
    121
    I replied to this question in your other thread Abbrew but for the benefit of everyone here:
    We are working on animation for ECS entities as we speak. It's difficult to come up with a precise date for when it will be released, we are still in the experimental phase so things are evolving rapidly. If you are interested to have a look at the latest experimental public release, we shared the Unity.Animation.Samples at Unite 2019.
    Expect more news early 2021.
    Cheers!
     
    GliderGuy likes this.
  5. GliderGuy

    GliderGuy

    Joined:
    Dec 14, 2018
    Posts:
    89
    Will this new "ECS Animation Rigging" package work with Project Tiny and the DOTS Runtime? Or is this not expected to work with Project Tiny? :oops:
    Alternatively, might a watered-down implementation of this new "ECS Animation Rigging" Package come to Project Tiny in the future?
     
    Lionious likes this.
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