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Can I turn off the blending filter on the lightmaps?

Discussion in 'Global Illumination' started by 121, Mar 13, 2015.

  1. 121

    121

    Joined:
    Nov 26, 2009
    Posts:
    199
    I'm baking untextured, low poly objects (as a test) and would like to see the actual lightmap pixels on them without them blending together and looking smoothed in the viewport.

    I can do it with imported textures by changing filter mode to 'Point'.

    I hope that made sense.
     
  2. Howard-Day

    Howard-Day

    Joined:
    Oct 25, 2013
    Posts:
    137
    Yep! You can find the .EXRs under the scene lightmap subdirectory and change the filter type there, like any other texture!
     
  3. 121

    121

    Joined:
    Nov 26, 2009
    Posts:
    199
    I see it now. Thanks.