Hey, I am trying to make a 'local multiplayer' third person action game without messing with networking. By that, I mean there are multiple players inputs, controlling each one's own characters, ywt each player POV camera needs to be rendered through seperated graphics device, whether rendered through another computer graphics card, or a capture card if that's an option. the main game camera, however, is a spectator cinemachine that roam around and see what's happening like in Counter strike. So, in a nutshell, I can keep multiple inputs and all the logics local in one computer, but for the sake of FPS, each player POV rendered by seperated devices(I dont mind hacking ways). This is gonna be running hdrp I tried client + photon but do not want to go that route again. This doesn't need to worry about server authorization at all it's meant to be a locally shared game with necessary hardwares. Does anyone have solution on how to delegate the rendering to other devices?