We are making most of our game assets as bundles, so it would be easier to make quick changes, without going through the AppStore review process. We are using the WWW.LoadFromCacheOrServer function. Thing is, for the very first version of the assets, we would like the users to download them from the AppStore. We want them to download the full game, so they can jump right into it and play when their appstore download is done. My question is, can we somehow place the bundles directly in Unity`s cache folder, the same place where bundles are stored for WWW.LoadFromCacheOrServer() function, when the user downloads/installs the game?