I want Animation Track stop controlling other object and not revert object position, so that AI scripts can control object's movement, from the point recorded at animation's last frame, to wherever the script want, right after animation finished. I've set Playable Director's Wrap Mode to "None", and Animation Track's Post-Extrapolate to "None". When manually move current frame in Timeline window, positions are reverted. When playing the game in editor, it still controls object's position until the whole timeline finishes. Is there a way to achieve this in a single Timeline?