Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Can I keep using Lightweight Render Pipeline?

Discussion in 'Universal Render Pipeline' started by siberhecy, Aug 24, 2019.

  1. siberhecy

    siberhecy

    Joined:
    Aug 1, 2016
    Posts:
    21
    Hello, I'm currently working on Unity 2019.3.0a8 with Lightweight Render Pipeline.
    I saw the new unity version Unity 2019.3.0a12 and there is a Universal Render Pipeline which is renamed of LWRP. Can I keep using LWRP with Unity 2019.3.0a8? If I upgrade my Unity version later are my custom Shader Graphs will be broke? Thanks!
     
  2. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,502
    Speaking generally, I would say it is a good idea to stick with versions of render pipelines that are designed for the version of Unity you are using. For 2019.3, that means the 7.x versions of pipelines, and that means Universal not LWRP.

    If it were me I would take a copy of my project and then try a 7.x version of Universal and see how you get on with it.
     
    Last edited: Aug 27, 2019
    siberhecy likes this.
  3. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    2,237
    For what it's worth, I recently upgraded a project from 2019.1 (LWRP 5.7.0) to 2019.3 (URP 7.0.1). And all my Shader Graph shaders worked out of the box.
     
  4. Katstodian

    Katstodian

    Unity Technologies

    Joined:
    Oct 5, 2018
    Posts:
    5
    The upgrade from LWRP to Universal RP should be smooth and free of breakages. If there are any breaks to Shaders etc., we consider those bugs - so please report any via the official bug reporter!
    But yeah, for 19.3 onwards, you should be using Universal :)
     
  5. mikibutler

    mikibutler

    Joined:
    Jul 10, 2019
    Posts:
    3
    Good luck friend
     
    siberhecy and Ahmadhp like this.
  6. seffles

    seffles

    Joined:
    Oct 2, 2013
    Posts:
    32
    All my Shader Graph shaders came out pink until I opened them and resaved them. Worked fine after that.
     
    siberhecy likes this.
  7. siberhecy

    siberhecy

    Joined:
    Aug 1, 2016
    Posts:
    21
    Thanks for answers!
     
  8. monark

    monark

    Joined:
    May 2, 2008
    Posts:
    1,598
    2019.3 doesn't support custom post procesing effects so how do you keep using those with LWRP in 2019.3?

    https://docs.unity3d.com/Packages/c...universal@7.2/manual/upgrade-lwrp-to-urp.html