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Can I import C4D rubbe hose style animated character in Unity?

Discussion in 'Animation' started by hiroober, Sep 30, 2019.

  1. hiroober

    hiroober

    Joined:
    Aug 19, 2017
    Posts:
    1
    Sorry I'm super new to Unity, and I have absolutely no clue of this. I know the usual process of import animated character to Unity is to rig the character and animated it in the 3D package of your choice with all the standard joints/paint weight rigging stuff, then bring them in Unity. But what if my character is rubber hose style rigged, which means I don't use any joints/skin rigging system, but using Spline Wrap deformer to control the geometry and move them around to achieve the animation style I'm after. Apart from not using the standard rigging system, my model will not be one piece of geometry, e.g., each limb is a separate geometry. (I don't know if it matters or not, but thought I'd just put it here. ) Is there a chance to get this kind of animated character in Unity and use them in my game? What will the set-up be like?

    Appreciate in advance!
     
    Last edited: Sep 30, 2019