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Can i have problems using charactercontroller with a very little size of player?

Discussion in 'Game Design' started by IndieFist, Dec 20, 2021.

  1. IndieFist

    IndieFist

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    Hello everyone, i want to use my charactercontroller in an universe like an ant. There can be problems using soo small colliders and collision?
    Is better to create giant decoration and simulate we are an ant?
     
  2. BIGTIMEMASTER

    BIGTIMEMASTER

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    too small and too big can both be problems due to floating point errors.

    In both cases it may be necessary to reset the origin of your world periodically. Thankfully this is something easy to google - pretty well trodden territory.

    My hunch would be to make your character standard human size and base everything else from that. I'd expect to run into fewer problems in general that way.
     
    IndieFist likes this.
  3. IndieFist

    IndieFist

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    Well, maybe i was using wrong words in google because i cant find experiences about that, right now im testing, using 1m in human model and 0.1m in ant model and there is no important issues. I dont wanna go to atom model :p
     
  4. BIGTIMEMASTER

    BIGTIMEMASTER

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