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Can i have both UPR and HDRP pipelines installed at the same time ?

Discussion in 'General Graphics' started by nasos_333, Aug 27, 2021.

  1. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288
    Hi,

    Can i have both pipelines installed at the same time ? And simply adjust the pipeline selection slot with zero asset (to use Standard) or URP - HDRP ones

    Or will there be conflicts in the project if both pipelines are installed in the package manager ?

    Thanks in advance
     
  2. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288
    Hi, any update on this or official word by Unity ?

    Thanks
     
  3. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,866
    You can try it
     
  4. burningmime

    burningmime

    Joined:
    Jan 25, 2014
    Posts:
    845
    At one time this did work; in fact you could use the same shader graphs for each and switch them at runtime! I don't know if it works with the new versions.
     
    nasos_333 likes this.
  5. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,288
    thanks, will check it out asap
     
  6. HIBIKI_entertainment

    HIBIKI_entertainment

    Joined:
    Dec 4, 2018
    Posts:
    594
    You can run both. However, you will also need to understand how to switch the pipelines.
    As you will otherwise hit errors

    When building with shader graph you can also then utilise things like Active Targets so you don't have to use different projects for different pipeline versions, one shader to rule them all! (Well both). Keep in mind that the physically based and Raytracing nodes from HDRP cannot be used when active targets includes URP or Custom RP

    I recommend that you still create different scenes and back end pipelines assets first before jumping into that mind.
     
    nasos_333 likes this.