I have made a terrain that is shared between multiple scenes simply by having a scene with a terrain and saving it as a new scene. This is quite handy because I can copy the exact terrain and any changes I make to it are automatically reflected in my other scenes. But now I'm working on a scene that I just want to be similar to the other terrains, not an exact copy. If I save a scene as a new scene and start editing the terrain, I've changed the terrain in all those other levels, too. But in this case I don't want that; I just want to start off with the same properties, have the same layers set up, and some of the same geometry. It would be a huge hassle to try to craft a brand new terrain that nearly-matches my other one. Is there any way I can "duplicate" my terrain and have it be a new terrain that won't impact my other one? I tried just duplicating the terrain object in the hierarchy, but both copies are still using the same data and if I edit one it changes the other. The only connection I can find to the terrain asset is the collider.