Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Question Can I do VR interaction with traditional Unity UI yet?

Discussion in 'VR' started by chilton, Apr 19, 2021.

  1. chilton

    chilton

    Joined:
    May 6, 2008
    Posts:
    505
    Hi,

    For one of my products a few years ago, I had to write a ton of custom code to make the Oculus Rift work with the traditional Unity UI. Is it easier now, and if so, what do I need to include or configure, to interact with a basic UI I've designed in Unity's UI, in VR?

    Specifically I need sliders, buttons, and scrolling lists of images.

    Thank you!
    -Chilton
     
  2. Thomas-Mountainborn

    Thomas-Mountainborn

    Joined:
    Jun 11, 2015
    Posts:
    450
    The fastest and most robust way as far as I know is still the CurvedUI asset (not mine). Unity also implements UI interaction in their official VR course, but it's very basic.
     
  3. eV-Interactive

    eV-Interactive

    Joined:
    Oct 25, 2016
    Posts:
    40
    Unity's XR Interaction Toolkit has a XRUIInputModule that will take raycasts from the controllers and feed them into the standard UGUI input system. You don't have to use all their other interaction features.
     
    Thomas-Mountainborn likes this.