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Can I do custom post-processing with URP?

Discussion in 'Universal Render Pipeline' started by EternalMe, May 24, 2020.

  1. EternalMe

    EternalMe

    Joined:
    Sep 12, 2014
    Posts:
    181
    Last edited: May 24, 2020
  2. EternalMe

    EternalMe

    Joined:
    Sep 12, 2014
    Posts:
    181
    Tried the thing with "FullScreenQuad", but that gives me bugous results :( .. Most of screen is black
     
  3. VStopka0

    VStopka0

    Joined:
    Aug 11, 2017
    Posts:
    14
    If you don't use Camera Stacking you can use PPv2 and write custom effect there.
     
  4. EternalMe

    EternalMe

    Joined:
    Sep 12, 2014
    Posts:
    181
    What do u mean with PPv2? Like the traditional way of adding PP?
     
  5. EternalMe

    EternalMe

    Joined:
    Sep 12, 2014
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    I tried it. The traditional PP is not working with URP.
     
  6. VStopka0

    VStopka0

    Joined:
    Aug 11, 2017
    Posts:
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    You need to have the latest version of URP (7.3.1 I guess?) and after installing the PPv2 into Unity, you have to go to your Pipeline Asset and check the PPv2 stack there:
     
    EternalMe likes this.
  7. EternalMe

    EternalMe

    Joined:
    Sep 12, 2014
    Posts:
    181
    Great! That what I was missing!